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Druidic Magic
Beginner Druid [2]
You can research Beginner Level Druidic Spells and gain +1 Power.
Attuned to Nature [2]
Gain +1 Animals and +1 Wilderness
Attuned to Elements [2]
Gain +2 Elemental Mitigation
Reaction : Balanced Elements [2]
In response to taking Elemental Damage, reduce the amount you take by [Level]d4
Potent Spells [2]
Gain +1 Spell Damage
Druidcraft [2]
Gain +1 Alchemy and +1 Medicine
Novice Druid [2]
You can research Novice Level Druidic Spells, gain +1 Spell Attack and +2 Power.
Animal Companion [2]
Gain a Druidic Familiar
Speak with Animals [2]
Gain the Sylvan Language, allowing you to communicate basic ideas to animals.
Journeyman Druid [3]
You can research Journeyman Level Druidic Spells, gain +5 Power and +1 Elemental Mitigation
Free Action : Beast Conduit [2]
The next Spell you Channel this turn can use a non-hostile Beast within 10 Units as the point of origin.
Natural Armor [2]
While you are wearing Light or no Armor, you gain +2 Physical Mitigation and +1 Block
Expert Druid [4]
You can research Expert Level Druidic Spells, gain +8 Power, +1 Spell Attack and +1 Spell Damage
Spirit of Nature [3]
Gain +1 Movement Speed, +1 Search and +1 Initiative
Innate Regeneration [3]
When you complete a Full Rest, you regenerate all your Health, remove any conditions that are affecting you and regenerate any missing limbs. Any Creature who completes a Full Rest inside your Grove benefits from this as well.
Master Druid [5]
You can research Master Level Druidic Spells, gain +10 Power, +1 Spell Attack and +1 Resistance. Additionally, you can research or learn Grand Master Druidic Spells at level 13.
Ancestry
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