Tables

Random Direction Table

Roll Description
1 North
2 North East
3 East
4 South East
5 South
6 South West
7 West
8 North West

Random Plane Table

Roll Description
1 Infernal
2 Water
3 Abyss
4 Void
5 Earth
6 Divinity
7 Air
8 Light
9 Spectral
10 Feywild

Surge Table

Roll Description
1 You enter stasis, gaining that condition for the next 1d4 days
2 You transform into a random beast as if you were under the effects of the spell polymorph by rolling on the Random Beast Table. This effect lasts for 1 hour or until naturally reverting due to losing health.
3 You become muted until the end of your next full rest
4 You become the target of the channeled spell
5 You teleport 1d6 units in a random direction. If the spot is occupied, teleport instead to the closest unoccupied tile to that point and take 2d12 true damage.
6 You become dazed until the end of your next full rest and take 2d12 psychic damage if you are currently focusing on a spell
7 The spell fails and you gain 1 tier of exhaustion
8 You gain temporary health equal to the amount of power spent on the spell
9 The spell is upraded to a true hit and any damage dealt by the spell on your current turn is converted to true damage
10 The spell is converted to a radius spell with a radius of 2 centered on your original target. If the spell already has an area type of radius, line, or cone, the size of the area is increased by 1 unit, instead.
11 The spell consumes double the power but is upgraded to a brutal critical. If the conduit reaches 0 as a result of this power increase, the channeler must then roll an essence burn to make up the remaining power required for the spell.
12 The spell is upgraded to a brutal critical and does not consume any power

Random Beast Table

Roll Description
1 Chicken
2 Cat
3 Fox
4 Hawk
5 Lizard
6 Owl
7 Snake
8 Boar
9 Donkey
10 Octopus
11 Ram
12 Wolf
13 Horse
14 Anaconda
15 Shark
16 Great Ape
17 Grizzly Bear
18 Lion
19 Hootbeast
20 Griffin

Random Damage Table

Roll Description
1 Physical
2 Fire
3 Lightning
4 Cold
5 Dark
6 Divine
7 Arcane
8 Psychic
9 Poison
10 True

Entity Encounter Table

Roll Description
1 The next time you take damage of the type of the planar category before the end of your next full rest, that damage is doubled :

Undead : Dark

Demonic : Dark

Divine : Divine

Void : Psychic

2 Planar Sickness : You suffer a 1d4 penalty to resistance and resilience checks until the end of your next full rest.
3 Beacon : All creatures within a 200 units become aware of your current location, with the type of creature depending on the category:

Undead : Undead

Demonic : Dark [Daemon]

Divine : Divine

Void : Dark [Void]

4 Planar Feedback : You take 1d6 damage for each power spent, with the damage type depending on the category:

Undead : Dark

Demonic : Dark

Divine : Divine

Void : Psychic

5 Rift : In the next 1d4 rounds, an enemy creature from the planar category of a level less than 1d20 + 4 can appear at the location the spell was channeled.
6 Contact : An entity from a plane of the planar category takes notice of and is able to interact with you for the next 1d6 days.

Random Flora Table

Roll Description
1-6 Fruit
7-12 Vegetable
13-18 Bundle of Mint
19-24 Bundle of Sage
25-30 Bundle of Yarrow
31-36 Bundle of Rosemary
37-42 Bundle of Licorice
43-48 Bundle of Mugwort
49-54 Bundle of Guarana
55-60 Bundle of Gingko
61-66 Bundle of Echinacea
67-71 Bundle of Ginseng
72-76 Bundle of Valerian Root
77-81 Bundle of Saffron
82-86 Bundle of Golden Poppy
87-89 Bundle of Nightshade
90-92 Bundle of Bloodthorn
93-94 Bundle of Mandrake
95-96 Bundle of Frostleaf
97-98 Bundle of Embervine
99 Bundle of Eyestalk
100 Starflower

Expedition Event Table

Roll Description
1 Tile Event : If the terrain tile card has an event, that event is activated.
2 Social Event : The expedition rolls on the Social Event Table
3 Health Event : The expedition rolls on the Health Event Table
4 Weather & Terrain Event : The expedition rolls on the Weather & Terrain Event Table
5 Encounter Event : The expedition rolls on the Encounter Event Table to determine the type of encounter, and either the Party Scaled or True Random version of the Random Encounter Table.
6 Discovery Event : The expedition rolls on the Discovery Event Table

Random Social Event Table

Roll Description
1 A Caravan
2 1d4 Treasure Hunters
3 1d4 Bounty Hunters
4 A wandering minstrel
5 A lost noble who got seperated from their caravan
6 Discovery Event : The expedition rolls on the Discovery Event Table

Random Encounter Type Table

Roll Description
1-5 Protective Humanoids with the intent of driving the expedition out of their land
6-10 Criminal Humanoids with the intent of robbing or capturing members of the expedition
11-15 Savage Humanoids with the intent of killing the members of the expedition
16-20 Cultist Humanoids from a nearby ruin or stronghold
21-25 Crazed Beasts suffering some type of disease that gives them the permanent maddened condition
26-35 Aggressive Beasts or Monsters intent on killing the members of the expedition
36-45 Aggressive Beasts or Monsters intent on stalking the members of the expedition until they make camp, when they will sneak and attack from surprise
46-55 Hungry Beasts or Monsters looking to kill and eat either members or beasts of the expedition
56-65 Territorial Beasts or Monsters defending a nearby lair or nest with something valuable inside
66-70 Reanimated Undead Creatures who seek humanoid flesh
71-75 Angry Undead Spirits who are doomed to remain as shades until a curse is lifted
76-80 Vengeful Elementals of the Land
81-85 Fey Creatures bent on treating the expedition like toys and only engaging in combat when all avenues of 'fun' are expended
86-90 Animated Plantoids or Earthen Elementals protesting against the expedition crossing their land
91-93 Malfunctioning Clockwork Constructs from another era
94-95 Maddened Constructs created by a powerful wizard
96-97 Planar Encounter with either Dark or Divine Creatures
98-100 A rift to another plane that is leaking corrupted versions of creatures through it. Roll on the Random Plane Table to determine which.

Random Encounter Table [True Random]

Roll Description
1-6 A group of 1d4 level 0 + (difficulty score) creatures.
7-12 A group of 2d4 level 0 + (difficulty score) creatures.
13-18 A swarm of 3d6 level 1 + (difficulty score) creatures.
19-24 A single level 3-5 + (difficulty score) creature.
25-30 2 level 3-5 + (difficulty score) creatures.
31-36 A group of 2d4 level 2 + (difficulty score) creatures.
37-42 A group of 2d4 level 2 + (difficulty score) creatures led by a level 5 + (difficulty score) leader.
43-48 A swarm of 3d6 level 1 + (difficulty score) creatures led by a level 4 (+ difficulty score) leader.
49-54 A group of 2d4 level 4 + (difficulty score) creatures.
55-60 A group of 2d4 level 4 + (difficulty score) creatures led by a level 8 + (difficulty score) leader.
61-66 A swarm of 4d4 level 3 + (difficulty score) creatures.
67-72 A swarm of 4d4 level 3 + (difficulty score) creatures led by a level 7 (+ difficulty score) leader.
73-80 A single level 6-8 + (difficulty score) creature.
81-86 2 level 6-8 + (difficulty score) creatures.
87-92 A single level 8 + (2 x difficulty score) creature.
93-98 A single level 10 + (3 x difficulty score) creature.
99-100 A single level 20 + (3 x difficulty score) creature.

Random Encounter Table [Party Scaled]

Roll Description
1-10 a group of 1d4 creatures of a level equal to (party level - 1) + (difficulty score)
11-20 a group of 2d4 creatures of a level equal to (party level - 2) + (difficulty score)
21-30 a swarm of 3d6 creatures of a level equal to (party level - 3) + (difficulty score)
31-40 A single creature of a level equal to (party level x 2) + (difficulty score)
41-50 2 creatures of a level equal to (party level + 3) + (difficulty score)
51-60 a group of 1d4 creatures of a level equal to (party level - 1) + (difficulty score) led by a creature of a level equal to (party level + 2) + (difficulty score)
61-70 a group of 2d4 creatures of a level equal to (party level - 2) + (difficulty score) led by a creature of a level equal to (party level + 2) + (difficulty score)
71-80 a swarm of 4d4 creatures of a level equal to (party level - 3) + (difficulty score) led by a creature of a level equal to (party level + 2) + (difficulty score)
81-90 2 creatures of a level equal to (party level x 2) + (difficulty score)
91-98 A single level creature of a level equal to (party level x 2) + (2 x difficulty score)
99-100 A single level creature of a level equal to (party level x 2) + (3 x difficulty score)