Random Direction Table
Roll | Description |
---|---|
1 | North |
2 | North East |
3 | East |
4 | South East |
5 | South |
6 | South West |
7 | West |
8 | North West |
Surge Table
Roll | Description |
---|---|
1 | You enter stasis, gaining that condition for the next 1d4 days |
2 | You transform into a random beast as if you were under the effects of the spell polymorph by rolling on the Random Beast Table. This effect lasts for 1 hour or until naturally reverting due to losing health. |
3 | You become muted until the end of your next full rest |
4 | You become the target of the channeled spell |
5 | You teleport 1d6 units in a random direction. If the spot is occupied, teleport instead to the closest unoccupied tile to that point and take 2d12 true damage. |
6 | You become dazed until the end of your next full rest and take 2d12 psychic damage if you are currently focusing on a spell |
7 | The spell fails and you gain 1 tier of exhaustion |
8 | You gain temporary health equal to the amount of power spent on the spell |
9 | The spell is upraded to a true hit and any damage dealt by the spell on your current turn is converted to true damage |
10 | The spell is converted to a radius spell with a radius of 2 centered on your original target. If the spell already has an area type of radius, line, or cone, the size of the area is increased by 1 unit, instead. |
11 | The spell consumes double the power but is upgraded to a brutal critical. If the conduit reaches 0 as a result of this power increase, the channeler must then roll an essence burn to make up the remaining power required for the spell. |
12 | The spell is upgraded to a brutal critical and does not consume any power |
Random Beast Table
Roll | Description |
---|---|
1 | Chicken |
2 | Cat |
3 | Fox |
4 | Hawk |
5 | Lizard |
6 | Owl |
7 | Snake |
8 | Boar |
9 | Donkey |
10 | Octopus |
11 | Ram |
12 | Wolf |
13 | Horse |
14 | Anaconda |
15 | Shark |
16 | Great Ape |
17 | Grizzly Bear |
18 | Lion |
19 | Hootbeast |
20 | Griffin |
Random Damage Table
Roll | Description |
---|---|
1 | Physical |
2 | Fire |
3 | Lightning |
4 | Cold |
5 | Dark |
6 | Divine |
7 | Arcane |
8 | Psychic |
9 | Poison |
10 | True |
Entity Encounter Table
Roll | Description |
---|---|
1 | The next time you take damage of the type of the planar category before the end of your next full rest, that damage is doubled : Undead : Dark Demonic : Dark Divine : Divine Void : Psychic |
2 | Planar Sickness : You suffer a 1d4 penalty to resistance and resilience checks until the end of your next full rest. |
3 | Beacon : All creatures within a 200 units become aware of your current location, with the type of creature depending on the category: Undead : Undead Demonic : Dark [Daemon] Divine : Divine Void : Dark [Void] |
4 | Planar Feedback : You take 1d6 damage for each power spent, with the damage type depending on the category: Undead : Dark Demonic : Dark Divine : Divine Void : Psychic |
5 | Rift : In the next 1d4 rounds, an enemy creature from the planar category of a level less than 1d20 + 4 can appear at the location the spell was channeled. |
6 | Contact : An entity from a plane of the planar category takes notice of and is able to interact with you for the next 1d6 days. |